Thursday, 9 January 2014

Textures & Animation

Barrel/Keg

Firstly we created a cylinder which had 5 segments going down the cylinder.
We then made it an editable poly and selected two rings of segments and extruded them outwards.
We then select the centre ring of polygons and increase the size to make the cylinder become more like a barrel/Keg.
we the inset the top of the barrel and extruded it inwards.
We then selected all the lines which went horizontally around the barrel.
When we selected them, we chamfered them a small amount by 0.1.
After we chamfered the lines on the barrel, we then applied a mesh smooth to the model so it looks smoother more realistic.

This is the final result of the demonstration. I made it grey and green, with a metal texture applied.

Cardboard box

In this cardboard box demonstration, we created a rectangular box which we made an editable poly, went to the modifier list and selected unwrap UVW. Selected polygons and selected all the polygons on the model. 
When we opened the UVW, we went to mapping and selected flatten mapping.
Once we had flattened the map, we saved the map as a jpeg, loaded it in Photoshop and applied images to the image and saved the edited map as a jpeg.
We then loaded the image into 3Ds Max in the mapping.
We then applied the image in the material editor and applied it to the image.

This is the final rendered cardboard box image.

Wooden box

In this demonstration, we created a box, turn't it into an editable poly, selected each face and inset it and extruded it inwards.
We then went to the modifier list and selected unwrap UVW. Selected polygons and selected all the polygons on the model.
When we opened the UVW, we went to mapping and selected flatten mapping.

Once we had flattened the map, we saved the map as a jpeg, loaded it in Photoshop and applied images to the image and saved the edited map as a jpeg.
We then loaded the image into 3Ds Max in the mapping.

Building

We created a simple building for a texturing demo where we had to collect textures and take them into Photoshop and edit them.
These are the textures I collected for my model.
Once I made the model, I took the UV map and took it into Photoshop to create the texture. 
Here is the UV map which I had in photoshop an used the paint tool to edit the textures for the building I created in 3Ds max.
Here is the final model with the edited textures I created in Photoshop.

Shipping crate

For the shipping crate demo, we made a rectangle in 3Ds max to begin with.
Next, we selected each of the faces and inset them and then extruded them inwards slightly. 
Then on the front face we extruded it all the way back so we had a hollow model.
After this, we created two simple rectangles which would be our doors for the shipping crate. We also moved the pivot point so that the doors would open realistically like an actual shipping crate.
Once we had created the model, we then imported the texture into the UV map and adjusted the mapping points to fit the texture so it worked with the model easily. 
here is the final creation of the shipping crate.

Electrical box

We had a tutorial for creating an electrical box. firstly we created a rectangle. 
we then used the slice plane so we were able to created doors for the model.
We then inset and extruded the door faces outwards.
We then selected the top of the electrical box, increased the size on the Y axis.
We then extruded the sides out so it over hanged the main model.
we then selected the top vertex at the front of the model and moved it down.
We then imported the texture into the UV map and adjusted the mapping points to fit the texture so it worked with the model easily.
Here is the final model of the electrical box tutorial.

Tool Box

We started with a long rectangular model for the tool box tutorial.
We selected the top face and inset and extruded inwards.












Car animation



We had a demonstration on how to make a car move around. We used the line tool to create a path we wanted our vehicle to follow. Once we did this,  



Chevrolet SS Monte Carlo

In my own time, created the Chevrolet SS Monte Carlo in 3Ds Max which is animated, going around my city road.
I then added a cloth animation which wraps around the car model.

Barrels

I took time out to experiment with 3Ds max. I experimented with modelling, lighting and texturing. the first one was a very basic attempt.
I then made a more realistic looking model, taking influence from one I saw on the internet as I wanted to further my skills.